THE PLAYBOOK · YUBOJIAGU
How to play FreeCell
Take a moment with FreeCell before moving to another game. Build four suit foundations from ace to king. Use the example below to understand a decision. Keep the instructions close while learning this activity. Look at what changes after your first action.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Try a deliberate move
After a move, check what changed. Decide which rule explains the new state before acting again. Use the example to check your reasoning.
Your goal
Build four suit foundations from ace to king. Read that aim before choosing your first action. Check the rules when you are unsure.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A careful first action helps you become familiar with the layout. Make sure you are interacting with the game rather than the surrounding page.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Compare this with the rule that governs the move. Verify the rule before continuing.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the rule before repeating the action. When a decision goes wrong, compare it with the common mistake described below. Start again only when you intend to leave the current round.
Common questions
Before I begin, what is the goal of FreeCell?
Build four suit foundations from ace to king.
On this playing page, how do I control FreeCell?
Here is the relevant explanation: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
What example helps explain FreeCell?
With two empty cells and no spare empty column, a group of at most three cards can move together.
When I return, what should I watch out for in FreeCell?
The key detail is this: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
When I return, what format does FreeCell offer?
Keep this in mind: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
While reading the Guide, which play mode does FreeCell use?
For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.